#ifndef CSUNSHINE_H_
#define CSUNSHINE_H_
#include "CBase.h"
#include "CCloud.h"

#include "CAnimationEngine.h"

class CSunshine : public CBase
{
public:
	Vec3 m_vNormal;
	CCloud *m_pCloud;
	float m_fRadius;
	Animation* m_pAnimation;
	CShape				 m_Quad;
	float	m_fTimer;
	Vec2	StaticPos;
	bool m_bPickedUp;
	bool m_bAlive;

	CSunshine(CCloud *pCloud, Vec3 position);
	~CSunshine();
	void Update(float fElapsed);
	void Render(void);
	bool CheckCollision(CBase *pBase);

};

#endif